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Fixing a paperboy arcade game
Fixing a paperboy arcade game







fixing a paperboy arcade game

Switching to houses one the right is simple from a control perspective, but still comes off as awkward for some reason. I can understand what the developers were shooting for here, but it doesn’t really seem to work. For example, you can now toss papers to the right side of the street as well as the left. Some new features have been added that attempt to enhance the gameplay, but they don’t really change things all that much. Stay in the middle of the road and you’ll run straight into a monster truck…a freakin’ monster truck! Who the hell would want a paper route on a street where everyone drives these things? Stick to the curb, and a wild shopping cart will nail you. There’s a ton of new obstacles out to get you, and they are seemingly everywhere. You still have the one-hit-and-you’re-dead dynamic of the first game, only it tends to be much more present this time around. I mentioned it was more frustrating, and I mean it.

fixing a paperboy arcade game

Kudos to Tengen for staying awake through its development cycle! That’s a pretty mean feat, I tell you, considering how paper-thin this premise really is to begin with. Anyone who didn’t laugh when that lady in hair rollers and a bathrobe chased you with her rolling pin after you smashed her window simply has no soul.Įven though the developers of the sequel kept the sacred mantra of if it ain’t broke, don’t fix it, they actually managed to create a game that isn’t as much fun as the original and only slightly more frustrating. It had a ton of voice (for the time), detailed graphics, and some hysterical animations for the characters onscreen. What made it so cool - aside from the awesome handlebar controls - was the incredible presentation. Paperboy was never big on gameplay per se, as all you really did was move up the screen and fling papers to the left. Probably the most important thing to remember when creating a sequel to a bona fide arcade classic is to not screw too much with what made it so memorable in the first place. My secret to not being disappointed? Simple! Go in with the lowest of expectations! Works every time! I figured I’d give it a go, since Tengen was practically synonymous with Atari at the time, and I’ve always been a Paperboy fan. So imagine how reluctant I was to fire up Paperboy 2. Sometimes, the sequel is so bad that it kills the brand entirely. They almost never turn out well, and end up dragging the series’ good name through the mud. Normally, I’m quite apprehensive about sequels to arcade classics, especially when someone other than the other original developer is at the helm. Genre: Action Developer: 3Studio Publisher: Tengen Players: 1-2 Released: 1992









Fixing a paperboy arcade game